

‘Pass’ is a useful skill, but I think that Runners are better used carrying the ball forward. Note: A lot of people on the Net consider making a Runner into a thrower is essential. ONLY PASS IF IT ABSOLUTELY NECESSARY! If you want to pass the ball a lot play with an Elf team! Any Stat increases are welcome but Move increases may seem a bit excessive. That way the Runner with Guard can support the other with Dodge. Try to get one of your Runners Guard and the other Dodge.

Blood bowl skills pro#
Other skills that are good for them are Leader, Pro and Tackle. Runners will benefit from skills that keep them in one piece on the run up to the opposition’s end zone, skills such as Block. Runners do as their names suggest they run! These are the guys who can pick up the ball with some sort of surety of success, having from the start the useful Sure Hands skill. Note: If you are fortunate enough to roll a double, in most cases, go for Agility Skills because this is the only skill table other than Physical Abilities that you cannot choose from regularly. I will now go through the merry, sociable bunch of psychos that make up your team. This gives all the team a 50% protection from being knocked out! Combined with high armor values this makes Dwarfs very hard to get off the pitch. I mean, can any other race claim that their Linemen come with 3 Skills?!!Īll Dwarfs come with the handy Thick Skull Physical Ability. New Dwarf teams have advantages over other starting teams as they all come with a set of useful skills. This should be effective in stopping that fast scum. Each Troll Slayer is then placed one square behind the front-line next to the wide zones. I recommend having three Longbeards on the skull, a Longbeard on each wing one square from the side, the Blitzers are deployed one square behind. This prevents any serious holes appearing in your line. I favor the 3, 4, 4 pattern described by Andy Chambers in his article Dugout of Doom in WD 183. If you think you need to, you could bring up your runners to support the rest of the team or perhaps to get a hand to the ball.ĭefending against a fast team is harder. With a bit of thought you should at least be able to hold up the opposition. It is easier to defend against harder teams deploy quite close to the front line and give as good as you get, leave your Runners back to intercept anything that gets through the rest of your team or to take out any Gobbos thrown over your defenses. Note: If you think it’s worth it, you can put off scoring for a few turns so that your opponent doesn’t have enough time to score. Humans, Skaven, Elves, Halflings and Gobbos), but against the tougher teams (Chaos Dwarfs, Orcs, Undead, Chaos, Norse and other Dwarfs) you may need to adjust it a bit, but on the whole your greater resilience should see you through despite their greater strength. This play should work well against fast, wussy teams (i.e. You should then be able to smash your way through the defense hopefully taking large chunks out of the opposing team. The other players should then form a pocket around the ball carrier led by the Troll Slayers, possibly with a Blitzer ‘going it alone’ up a wing to keep the option of a pass open or to take the opposition from behind. The Runners should field the ball and run forward. On the offense, Dwarfs are at their best. It uses all the models that come in the box

This is the team that has served me well in leagues championships and:Ģ. Dwarfs seem to be ideal Blood Bowl players being tough, well armored and having that stubborn knack of refusing to die! Most successful Dwarf teams work on the principle that if they can take out all the opposing team’s potential scorers and wear down the rest, there won’t be anyone left to stop them from scoring the winning touchdowns! Choosing your team Dwarfs have been playing Blood Bowl since it was invented and teams such as the Giants and the Ironbreakers are legend. ( Here commences a definitive guide to everyone’s favorite short, fat people in Blood Bowl (no, not bloody Halflings!).
